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How Ti Get Ll Mystic Artes in Tales of Berseria

Missable!

View every single Mystic Arte from both enemies and allies to earn this trophy. While you tin can pull off your party members' Mystic Artes at whatsoever time, you lot only have one chance for the enemies equally once you have finished their battles and missed to see their Mystic Arte, y'all have to endeavour over again on some other playthrough to see information technology. Fortunately, you lot do not have to see all Mystic Arte inside a single playthrough, and so any Mystic Arte you already saw will count as seen when you beginning a new playthrough with New Game+. There is no ingame checklist for this trophy, so you have to notation down yourself which you lot have seen already.

At that place accept been reports where all Mystic Artes have to be seen on a unmarried save file or else the bays will not unlock. And so when you do a New Game+, make sure you go along playing on the aforementioned save file as your first playthrough if you take not got this bays however.

Mystic Artes from Enemies
Similar in the previous Tales game, regular enemies do not have a Mystic Arte, then it is simply relevant in boss fights. You will know when bosses offset having Mystic Artes every bit the first one you will encounter is story-related and cannot be missed. Non every boss afterwards has a Mystic Arte. Even when y'all play on Normal difficulty, chances are that they volition employ their Mystic Arte at to the lowest degree in one case, fifty-fifty more especially on higher difficulties. So they are not highly missable. As a general rule of thumb, they starting time using them when they take nearly 50% of their HP left.

Mystic Artes from Story-Related Bosses

All bosses take only one Mystic Arte except for one boss, for which Rokurou has either to be in the active political party or in the reserves. This is the boss fight in the volcano. See the spoiler for a listing of the story-related bosses:

  • The Firmament'south Throne: Artorius (cannot be missed; Artorius volition terminate the battle with the Mystic Arte)
  • Port Cadnix: Shigure (the automated Mystic Arte that ends the battle does not count for this; he has to utilize the Mystic Arte in the battle)
  • Baird Marsh: Teresa
  • Baird Marsh: Oscar
  • Baird Marsh: Aifread
  • Mount Killaraus: Shigure. Circumspection: There are two variations of the Mystic Arte, ane with Rokurou in the political party and one with Rokurou in the reserves. See them both.
  • Mount Killaraus: Melchior
  • Terminal Dungeon: Artorius
  • Last Dungeon: Innominat
  • Last Dungeon: Armatized Artorius

Mystic Artes from Bosses from Side Quests
There are likewise bosses in side quests and of course you take to see their Mystic Artes as well for this bays.

Mystic Artes from Party Members
Each party member has three Mystic Artes and at that place are 3 special Dual Mystic Artes. None of them is missable. You lot will unlock the first level of Mystic Artes over the class of the story. The second level of Mystic Artes volition be learned by a regular level upward, when the characters are nearly level 35. The third level of Mystic Artes are not then piece of cake to obtain and are covered in a separate section beneath. The three special Dual Mystic Artes are all obtained in the bonus dungeon, by defeating the bosses on flooring 2, four, and 6.
If a grapheme controlled past the CPU triggers a Mystic Arte, it volition count for this trophy.

To perform the various Mystic Artes, there are dissimilar triggering atmospheric condition:

  • To employ the level 1 Mystic Arte, attack an enemy and hold during the attack animation. 3 BG will be consumed. The level 1 Mystic Arte has a modest cut-in of the grapheme who uses the Mystic Arte.
  • To apply the level 2 Mystic Arte, concatenation at least 8 artes (either regular artes or break souls with ), and then agree during performing the terminal arte yous use. four BG will be consumed. The level two Mystic Arte has a bigger cut-in than the level 1 Mystic Arte, but not the whole screen.
  • To use the level three Mystic Arte, perform the terminal Soul Break arte of a character, so agree during the animation. 5 BG will be consumed. The level 3 Mystic Arte is a cut-in that uses the whole screen.
  • To use the Dual Mystic Arte, both characters need to have 5 BG. Ane character has to be in the agile political party, the other in the reserves. The possible combinations are Velvet & Laphicet, Rokurou & Eizen, and Magilou & Eleanor. To utilise you need to printing or (depending on where your reserve graphic symbol is) every bit if you would apply a Switch Boom, then concord , but before the actual Switch Blast is triggered. Use it when your character is currently doing an attack. Then the Switch Blast will be on standby. At present hold until the Dual Mystic Arte is triggered.

For the level three Mystic Arte, depending on the graphic symbol, the final Soul Pause arte can be hard to trigger and the CPU almost never uses them. The hard characters are Velvet, Rokurou, and Magilou. Fortunately, at that place is still an easy way to trigger their Mystic Arte without bothering to cheque the Soul Break arte triggering conditions. Utilize the Mystic Arte Chain that is explained in the description of the Centurion trophy.

Unlocking the Third Mystic Artes

You can find the necessary items to unlock the third Mystic Arte in the concluding dungeon. For this, you will demand to collect special coloured orbs and set them into the same coloured portals. And so y'all can warp to a pocket-size area where you have to fight a boss. Defeating this boss will unlock one of the items for one grapheme.

For the description of how to find the orbs and portals, I have used the labeling of Outer Area and Inner Area. The Outer Area's surrounding is coloured in blue, while the Inner Surface area's surrounding is coloured in violet. You will know what I mean when you play through the dungeon.

Outer Area Hub – The expanse you lot reach later on using the initial warp point subsequently entering the dungeon. This hub has two warp points in the heart, the beginning one you came from and the second one to reach the Inner Area. And so yous have v more than warp points: Two at the top section, two at the bottom section and a fifth one at the northwest.

Colours of the orbs and portals:
Red – Laphicet
Yellow - Eizen
Blue - Eleanor
Dark-green - Rokurou
White – Magilou
Violet - Velvet

Yellow Orb – In the Outer Area Hub, use the left warp point in the top section. Head to the right and jump over small platforms three times. Use the warp betoken that is below and you will end upwards at a dead-finish with a treasure chest and this orb.

Red Orb – In the Outer Area Hub, use the left warp point in the lower section. Head to the s-east warp bespeak past walking upwards the platforms in front end of you, but practise not utilize it. The orb is located at the dead-end in front of y'all when the warp signal is located to the left side.

Green Portal – In the Outer Area Hub, employ the right warp point in the lower section. And then walk to the south-west expanse, jumping over a pocket-sized platform two times. Alternatively, use the left warp bespeak in the lower section and then head to the south-e warp signal by walking up the platforms in forepart of you. Use this warp point when you reach so walk straight ahead.

Red Portal – Located in the Inner Expanse. From the Spiral function heading further inside, follow the fashion until you are back in the Inner Area. Walk over the ii green bridges and utilise the door to the left. Follow the way to reach the area with this portal to the n.

White Orb – The geoboard is needed to reach this orb. From the Spiral part of the Inner Expanse heading further inside, follow the fashion until y'all are dorsum in the Inner Surface area. Walk over the two green bridges and use the warp bespeak to the right. Then apply the first door straight ahead to attain the surface area with the orb. If the warp bespeak is not available, use the door to the left. Follow the way to reach an area with a portal. Take the door to the south and follow the way to reach the Inner Area once again. Do non cross the xanthous span, but instead use the door to your left to reach the surface area with the orb. The orb is located to the n by jumping over with the geoboard.

Yellow Portal – The geoboard is needed to achieve this portal. In the Outer Area Hub, utilise the single warp point that is not on a separate section. Then use the warp point due north-due west to attain the part with the portal. If you accept non unlocked the warp point from the hub yet, use the left warp betoken in the lower section. Walk up 1 platform and then use the geoboard on your correct to reach the next platform. Follow the way and utilize the warp point to the northward. Utilize the warp point to the northward west to attain the part with the portal.

Blueish Portal - The geoboard is needed to reach this portal. The portal is located on the correct side after walking through the door from the Spiral part of the Inner Area heading further inside.

Green Orb – Go to the part of the Inner Area with the yellow bridge. There is a hole in the footing located at the south-west of this surface area later crossing the yellow bridge. Bound through this hole and the orb is located right next to you.

Inoph Bottle ∞ - Non needed for this trophy, merely useful in general. Go to the part of the Inner Area with the yellow bridge. There is a pigsty in the ground located at the south-due west of this area subsequently crossing the yellow bridge. Jump through this hole and through another hole afterward following the way. The Bottle is within a treasure breast on the way to the third hole.

White Portal – Become to the office of the Inner Area with the yellow bridge and cross the violet bridge at the southward-east to achieve the door that heads further inside. Follow the way and you volition achieve the expanse with the portal in the south.

Violet Portal – From the area with the White Portal, take the door to the east and follow the way. Yous will need the geoboard equally you volition have to jump with it 2 times.

Blue Orb – From the area with the White Portal, have the door to the west and follow the mode until you are back inside the Inner Surface area. The orb is located on the correct side on the department in the due north with the door and the warp point. You lot volition have to destroy the red crystal in this area on the e side first to be able to reach this section.

Violet Orb - From the area with the White Portal, take the door to the due west and follow the way until you are dorsum inside the Inner Area. Walk through the door that is located on the section in the north. After, you will notice the orb on the right side afterward jumping on the platform.

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Source: https://www.playstationtrophies.org/game/tales-of-berseria/trophy/148998-Witness-to-the-Mystic.html

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